QuickTexture Blender 3.1 Addon
QuickTexture Release Notes
QuickTexture 2022 for Blender 3.1.2
Bug Fixes
- Emission connection to proper color corrected node
- Emission not resetting
- Decal onto QS/QC object
- UV Smudge Mask with Triplanar
- Mask by Normal contrast
- Mask by Alpha
QuickTexture 2022 Version 2 for Blender 3.1
Bug Fixes
- Remake existing material error fixed
- UI text not visible under N panel, now automatically moves over
- Applies scale and rotation on obj before QT is created to get rid of various problems
- Max Opacity now clamped to 1
- Box blending setting renamed to Triplanar Blending for clarity
- Ensure proper texture ratio on objects
Texture baking!
- One click solution to bake all your maps
- Auto reloads your material with the new baked textures
Decals V2
- Redesigned Unreal Engine style Mesh Decal system
- Duplicate, move, scale and rotate with live reprojection
New UV Smudge Mask
- Distort your UVs with a texture to create unique painterly effects
Detiling setup
- Use UV rotation to break up repetitive tiling textures
Per Object Randomization
- Controls for Hue/Sat/Value and Roughness randomization per object
Create multiple Material Layers per object
- Apply QuickTexture in edit mode to selected polygons to create a new QuickTexture material layer
Proper Emission support
- Links diffuse image to emission
V_1_1 For Blender 2.93.1
- Mask by Depth added
 - Added support for more many naming conventions
 - Decal improvements
 - If you already have a full material, it will remake it into a QuickTexture
 - Ctrl + D pie menu added
 - Ctrl + Backspace added as an alternative shortcut to delete layer
 - Left/Right arrows to rotate map 90 degrees as an alternative for [ ]
 - Replace Mask bug fix
 - Unlink material option
 - Reset individual settings (Values, Transforms, Scale)
 - Backspace to delete mask bug fix
 - Layer deletion bug fixes
 - Multi object selection bug fixes
 - Tooltips added
 - Issues with 'U' fixed
 
V1 For Blender 2.93
One-click texturing solution!
- Automatically creates and manages all necessary nodes for you based on a single image of your choosing.
 - Select more than 1 image in the file browser to use 'Albedo' 'Roughness' 'Normal' 'AO' 'Alpha' named textures in the selected file folder
 - Will use objects UV's if they exist.
 - If no UV's are found, automatically creates procedural Box Mapping / View Mapping UV's based on your selection.
 - Continue to model after the fact and watch the procedural UV's seamlessly update, or apply the UV Project modifiers to lock them into place.
 - Intuitive controls in the viewport to move, scale, rotate, adjust values, contrast, bump intensity, and more.
 - Hotkeys to visualize one map or one layer at a time for fine-tuning.
 - Blend between layers with masks based on height, noise, or normal direction
 - Opacity/Alpha controls for every layer
 - Duplicate layers and add variety
 - Project textures from View for decals/additional hero details on your asset
 - Up to 5 custom material layers
 - Set up reference images / photomodeling refs by launching the tool with nothing selected
 - Select 2 objects to instantly blend between the shaders using a height mask
 - Select 3 or more objects to apply the new material to every object in your selection
 - Convenient Copy Material function to copy your shader and UV setup to the selected objects
 - Mesh Decals! Project as many decals from the view as you would like. Use one PNG with an Alpha or build up to 5 texture layers per decal
 - Comes bundled with FREE Painterly Roughness maps to enhance your materials!
 
Free updates
You get all the upcoming updates for free.



Social Plugin